Score is 0-0 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,3,-5,1,1,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O O: (3 2) 13-11 13-10 ;#Example match from the BigBrother database, played \ ;#on fibs between the neural network-based program \ ;#mloner and funk, the author of PsiFibs. Do not take \ ;#the annotations too seriously:) They just serve for \ ;#demonstrating PsiFibs. X: (4 5) 1-10 O: (1 5) bar-20 11-10 X: (3 4) bar-4 17-20 ;In the early stages of the game it is usually better \ ;to hit. O: (1 1) bar-23 6-5 6-5 X: (3 4) 19-23 20-23 ;Making the 5pt and hitting lose seems too ambitious. \ ;Making the anchor on the 4pt gives mloner too many \ ;rolls to develop. Making the bar pt shouldn't even \ ;be considered. O: (2 4) bar-21 6-4 ;mloner must attack. It has more men back, better home \ ;board structure, some anchor. I have lots of blots. \ X: (4 3) bar-4 1-4 ;Phew - anchor! O: (6 4) bar-15 X: (2 5) bar-2 12-17 ;The simple 11/6 with the 5 is more prudent. O: (4 5) 24-20 15-10 ;mloner goes for the advanced anchor now that I have \ ;little ammo to attack. Still I'd come down from the \ ;midpoint with the 4. X: (4 5) 17-21 19-24 ;Pretty lose, but little else. O: (4 2) bar-21 X: (6 3) bar-3 14-20 ;I'm running out of ammo, but any non hitting play \ ;leaves too many double hits. O: (3 2) bar-22 X: (3 2) 17-20 19-21 ;Making the 3pt should be given serious consideration. \ O: (4 6) bar-21 X: (2 2) bar-2 12-14 20-22 20-22 ;Difficult. Switching from the 6pt gives a more compact \ ;structure. O: doubles X: accepts ;#Strong double, but easy take. I have a good defense, \ ;#and can still win this game frontwards. Mloner has \ ;#two checkers on the bar, and a very gappy prime. \ O: (1 5) bar-24 bar-20 X: (1 1) bar-1 3-4 19-20 19-20 ;I'm still trying to win this game frontwards. I have \ ;no timing for a 2,3,4 backgame - so hypertiming plays \ ;like b/22,6/5* are not called for. O: (5 2) can't move X: (2 4) 14-16 17-21 ;consistent with my current plan. O: (4 6) bar-21 bar-19 X: (4 3) bar-4 16-19 ;hmmm - a last try to remake the 6pt. The danger with \ ;this play is that it may lead to a hypertimed backgame \ ;with a crunched board. b/22,13/9 looks better. O: (1 4) bar-21 13-12 X: (1 4) bar-4 19-20 ;no reason to leave the blot on the 6pt. Flexibility \ ;to escape is the key. Thus, moving up from 24 with \ ;the 1 is wrong.Making the anchor on 24 forces me to \ ;bury my last spare at home too deeply. O: (3 1) 10-7 8-7 X: (1 1) 1-3 2-3 2-3 ;All checkers ready for escape now. Switching to the \ ;1pt with 2 1s shouldn't even be given a thought. O: (5 4) 24-19 10-6 X: (3 2) 20-22 20-23 ;Difficult. But I don't want to start the 1pt now. O: (3 5) 21-18 12-7 X: (1 6) 4-10 20-21 ;The hit tries to protect the escaped checker. O: (3 4) bar-21 13-10 ;Well... - tried:) X: (6 1) bar-1 O: (4 5) 7-2 6-2 ;Starting the next point of the prime on 9pt can't \ ;be completely wrong X: (2 5) can't move O: (6 6) 18-6 7-1 7-1 X: (1 2) can't move O: (1 6) 13-6 X: (2 2) can't move O: (1 2) 10-8 6-5 X: (4 1) bar-4 O: (6 4) 21-17 19-13 X: (2 3) bar-3 22-24 O: (4 6) 8-2 6-2 X: (4 2) 3-9 O: (4 4) 17-9 9-1 X: (4 1) bar-4 3-4 ;Difficult. My play keeps the 1pt open, but it strips \ ;the anchor on 22, and forces me to give it up with \ ;some 4s. O: (2 2) 13-5 X: (6 3) 4-7 4-10 ;Too ambitious. This play makes 1s for mloner much \ ;less menacing. Simply running with 21/12 is much better.\ O: (5 5) 6-1 6-1 X: (2 2) 4-6 4-6 7-9 10-12 O: (3 6) 8-5 8-2 X: (4 2) 4-8 12-14 O: (4 5) 5-1 5-0 X: (4 5) 9-13 14-19 O: (1 4) 5-off X: (2 3) 8-11 13-15 O: (1 3) 5-2 1-0 ;Phew - last ditch shot...\ X: (5 2) 3-5 5-10 ;Lots of work left... O: (3 5) bar-17 X: (3 3) 10-16 11-17 O: (1 6) bar-19 2-1 X: (6 3) bar-6 16-19 O: (1 5) bar-24 24-19 X: (5 5) bar-5 bar-5 6-11 15-20 O: (3 6) 19-10 X: (3 2) 5-10 O: (4 4) bar-17 17-9 X: (5 3) bar-5 6-9 O: (1 1) bar-24 2-1 2-1 2-1 X: (2 4) 9-13 11-13 O: (6 1) 24-17 X: (1 3) 13-17 O: (2 3) can't move X: (1 3) 10-11 17-20 O: (5 2) can't move X: (3 2) 5-10 O: (5 4) bar-16 X: (5 2) 10-12 11-16 O: (1 1) bar-24 2-1 2-1 X: (2 2) 12-18 16-18 O: (2 5) 24-17 X: (5 4) 6-11 13-17 O: (6 5) bar-14 X: (4 4) 4-8 11-19 17-21 O: (2 6) 14-6 X: (4 3) 3-6 8-12 O: (6 2) bar-19 19-17 X: (5 5) bar-15 12-17 O: (1 4) bar-21 X: (5 4) bar-5 17-21 O: (5 5) can't move X: (2 2) 5-7 15-21 O: (4 1) bar-24 X: (3 5) 7-15 O: (6 6) can't move X: (5 2) 6-13 O: (3 4) can't move X: (2 5) 5-10 13-15 O: (5 4) 24-19 ;no guts for the redouble X: (4 4) 10-18 15-19 15-19 ;I'm not sure whether I applied the right technique \ ;here, but it sure worked out:). O: (2 3) can't move ;#and cash... X: doubles O: rejects Score is 2-0 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O X: (3 4) 12-15 12-16 O: (3 3) 24-21 24-15 ;when in doubt hit... X: (5 5) bar-15 16-21 ;when in doubt... O: (1 1) bar-24 bar-24 6-5 6-5 X: (3 1) 17-21 O: (6 6) 24-18 24-18 13-7 13-7 X: (3 6) 1-10 ;This is wrong. Ok, 3's are duplicated. But any hit \ ;is desastrous. I should have waited with 10/4,6/3 \ O: doubles X: accepts ;#I should be happy to pay only 1 point for my mistake \ ;#and let this one go. O: (6 5) 7-1 6-1 ;mloner must attack... X: (5 1) can't move O: (4 1) 13-9 7-6 X: (5 5) can't move O: (6 4) 8-2 6-2 X: (5 3) bar-3 10-15 O: (6 5) 9-3 8-3 X: (5 1) can't move O: (3 2) 18-16 13-10 X: (3 3) can't move O: (4 4) 18-10 13-5 X: (3 5) can't move O: (1 5) 16-11 8-7 X: (1 6) can't move O: (3 5) 11-7 10-6 X: (1 1) can't move O: (6 1) 10-4 5-4 ;This just shows how strong the double was. Mloner \ ;didn't roll very well,I neither, but I'm lucky that \ ;mloner closed out only one of my checkers. Now I just \ ;can hope to escape the gammon. X: (4 5) can't move O: (6 3) 7-4 7-1 X: (1 2) can't move O: (1 6) 6-off 1-off X: (1 4) can't move O: (2 4) 6-4 6-2 X: (2 4) can't move O: (6 2) 5-3 5-0 X: (1 1) can't move O: (3 4) 4-1 4-0 X: (6 6) bar-18 12-18 ;still hope O: (3 6) 4-off 3-off X: (3 5) 15-20 17-20 O: (1 4) 4-off 1-off X: (5 2) 15-19 17-20 O: (4 5) 3-off 3-off X: (3 3) 12-15 12-15 18-21 18-21 O: (6 5) 2-off 2-off X: (6 5) 15-20 15-21 O: (5 3) 2-off 1-off X: (1 3) 21-off ;Phew! - no pip too much:) \ O: wins Score is 2-2 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O O: (6 1) 13-7 8-7 X: (4 4) 1-5 1-5 12-16 12-16 O: (5 2) 24-22 13-8 X: (1 1) 17-18 17-18 19-20 19-20 ;With both 5pts made, and mloner having no development, \ ;I don't care about the direct shot on the 8 pt. O: (3 6) 24-15 X: doubles O: accepts ;#Strong double, but relatively easy take. The race \ ;#is even, I still have a only a 2pt board, and my \ ;#prime is gappy. X: (4 3) 12-15 15-19 ;Pointing on the 3pt leaves too many return shots,and \ ;gives mloner a chance to escape with the checker in \ ;my outfield. My play gives mloner the chance of an \ ;anchor,but my structure is better for the mutual holding \ ;game developing out of this. O: (1 2) bar-22 X: (4 3) 17-21 18-21 ;I like my play. The checker on the bar is relatively \ ;safe, because mloner has to give up his anchor to \ ;hit. O: (6 1) 13-7 8-7 X: (5 3) 12-15 12-17 ;this is too lose though... O: (1 1) 13-11 13-11 X: (6 3) 15-18 17-23 O: (2 5) 7-4 6-2 X: (4 1) 19-20 19-23 O: (1 6) 7-1 2-1 X: (3 4) 5-12 O: (4 5) 8-4 8-3 X: (3 6) 5-14 O: (5 3) 7-3 6-2 ;owning the cube I'm inclined to take a chance and \ ;hit. X: (1 6) 14-21 O: (2 6) 11-5 7-5 X: (5 2) 12-19 O: (4 1) 11-10 6-2 X: (4 4) 16-24 16-24 O: (2 2) 10-2 X: (5 2) 18-20 18-23 O: (5 6) 22-11 X: (2 3) 19-22 20-22 O: (2 5) can't move X: (1 3) 20-24 O: (1 6) can't move X: (5 5) 19-24 19-24 20-25 20-25 O: (4 5) bar-16 X: (6 1) 21-off 24-off O: (2 3) 11-6 X: (5 5) 21-off 21-off 22-off 22-off O: (2 5) 16-9 X: (2 4) 23-off 23-off O: (4 2) 9-3 X: (3 2) 23-off 24-off O: wants to resign X: wins Score is 4-2 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O X: (3 6) 1-7 12-15 O: (2 6) 24-22 13-7 X: (6 5) bar-5 1-7 O: (1 6) bar-24 13-7 X: (4 3) bar-7 O: (3 2) bar-23 8-5 X: (6 3) bar-9 ;maybe hitting on the 2pt to deprive mloner of half \ ;of its roll is better. O: (2 2) 13-9 9-7 7-5 ;nice shot X: (4 5) bar-4 O: doubles X: accepts ;#I should this one let go. Mloner has many threats, \ ;#I have no development.In addition, I'm ahead in the \ ;#match. O: (5 1) 23-18 6-5 X: (6 4) bar-4 12-18 ;Phew - anchor!\ O: (4 3) bar-18 X: (1 6) bar-1 12-18 O: (5 4) bar-20 22-18 X: (3 3) bar-3 15-18 17-20 17-20 ;mloner-roll:) O: (5 2) bar-23 X: (2 5) 1-3 18-23 O: (5 1) bar-24 X: (5 1) 17-23 O: (2 3) bar-22 24-22 X: (4 1) 12-16 19-20 O: (6 2) 24-16 X: (4 2) bar-2 12-16 O: (6 1) bar-24 22-16 X: (5 5) can't move O: (6 3) 24-18 16-13 ;so mloner goes for prime&crunch. I don't agree - making \ ;the 2pt seems stronger. X: (1 4) bar-3 2-4 O: (4 1) 22-18 6-5 X: (4 4) 3-7 3-7 3-11 O: (4 5) 13-8 5-1 X: (6 3) 4-7 11-17 O: (5 3) 24-16 X: (5 6) 7-12 17-23 ;some of my previous plays have already been questionable, \ ;but this one is bullshit. The race is even, so there \ ;is no reason to risk a triple shot.The quiet 8/2,6/1 \ ;is much better. O: (4 4) 16-12 13-9 13-9 5-1 ;the right punishment \ X: (2 5) bar-2 7-12 ;hmmmm - probably too lose. \ O: (2 1) bar-22 X: (5 4) 2-7 12-16 ;careless - the bar point is relatively meaningless, \ ;the double shot on the 9pt not. 18/13,5/1 is my choice \ ;now. O: (5 6) 22-16 16-11 X: (1 5) can't move O: (3 5) 8-3 6-3 X: (1 6) can't move O: (3 2) 18-16 11-8 X: (1 1) can't move O: (2 4) 18-14 8-6 X: (1 6) can't move O: (5 6) 16-5 X: (4 5) bar-4 19-24 O: (1 4) 6-2 3-2 X: (1 2) 19-21 20-21 O: (2 1) 14-13 5-3 X: (5 3) 4-12 O: (3 6) 9-6 9-3 X: (6 1) 7-13 23-24 ;nice sequence:) O: (5 2) can't move X: (2 6) 7-13 12-14 ;#no redouble due to score \ O: (6 5) can't move X: (6 5) 4-9 4-10 O: (6 5) can't move X: (3 4) 13-17 14-17 O: (4 2) can't move X: (3 5) 9-17 O: (3 1) bar-22 3-2 X: (2 6) 13-19 17-19 O: (6 3) 22-16 8-5 X: (5 6) 10-16 16-21 O: (5 2) can't move X: (2 2) 17-21 17-21 ;might as well play on for a few rolls O: (5 4) can't move X: (4 2) 21-23 21-25 O: (3 2) bar-22 6-4 X: doubles ;#and cash:) O: rejects Score is 6-2 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O O: (4 2) 8-4 6-4 X: (5 2) 12-14 12-17 O: (6 4) 24-14 X: (4 5) bar-5 1-5 O: (2 1) 24-22 14-13 X: (4 3) 12-16 19-22 ;with the advanced anchor this is a try to get some \ ;frontal development. O: (5 4) bar-16 X: (2 2) bar-2 17-21 19-21 ;one 2 short of a hit:) O: (3 3) 16-10 13-10 13-10 X: (1 1) 17-20 19-20 O: (5 6) 13-8 10-4 X: (5 5) 2-22 O: (3 1) 6-3 4-3 X: (6 4) 1-11 ;Is it an asset or a liability? With mloner having \ ;made the third pt in his homeboard, and my very bad \ ;timing I can't afford to stay back. O: (4 2) 10-8 10-6 ;Naturally mloner doesn't hit. X: (5 5) 5-10 5-10 11-21 ;aha:) O: (4 1) 8-7 6-2 X: (2 2) 12-16 12-16 O: (2 1) 7-5 6-5 X: (5 5) 10-20 10-20 ;aha aha:) O: (2 1) 13-12 8-6 X: (2 1) 17-19 22-23 O: (3 2) 13-10 3-1 X: (1 5) 16-22 O: (1 4) 13-11 12-9 X: (2 4) 16-19 17-20 O: (6 6) 11-5 10-4 9-3 8-2 X: (1 5) 20-24 23-25 O: (4 5) 8-4 5-0 X: (5 2) 20-23 21-25 O: (6 1) 6-off 1-off X: (2 1) 23-off 24-off O: (5 5) 6-1 6-1 5-0 5-0 ;justice X: (1 5) 20-23 22-25 O: (6 2) 4-off 2-off X: (1 4) 19-20 21-25 O: (2 1) 2-off 1-off X: (1 2) 20-21 23-25 O: (5 6) 4-off 4-off X: (1 3) 21-off O: (2 4) 4-2 3-0 X: (2 4) 19-off O: (1 6) 3-off X: (3 5) 20-off 22-off O: wins Score is 6-3 in a 7 point match Bar: O-0 X-0, Off: O-0 X-0 Cube: 1 Owner: 0 Board: 2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2, funk is X - mloner is O O: (6 4) 8-2 6-2 X: (3 1) 17-20 19-20 O: doubles X: accepts O: (4 3) 24-21 13-9 X: (5 2) 12-17 19-21 O: (4 4) bar-21 13-5 9-5 X: (1 6) bar-7 O: (4 2) 8-4 6-4 X: (6 2) 1-7 12-14 ;I'm walking on thin ice here. But I don't like the \ ;idea of getting stuck on the 1pt. O: (4 4) 13-9 13-9 5-1 5-1 ;the shift is clear. X: (5 1) bar-5 12-13 O: (3 5) bar-22 8-3 X: (4 1) 14-18 17-18 ;not the time and score for mad plays like 8/4*/3* \ ; O: (1 3) 24-21 6-5 ;the time and score for this play though:) X: (5 2) bar-5 5-7 O: (1 3) bar-22 4-3 X: (1 1) 13-17 O: (6 4) 21-11 X: (5 2) 7-12 17-19 O: (3 2) 11-6 X: (3 4) 7-10 7-11 O: (4 2) 9-5 6-4 X: (2 3) 10-13 11-13 O: (3 4) 9-6 5-1 X: (3 4) 12-16 13-16 O: (2 5) 6-4 6-1 X: (5 5) 12-17 13-18 16-21 16-21 O: (1 6) bar-24 22-16 X: (5 1) 12-17 19-20 O: (6 3) 22-13 X: (5 2) 17-22 20-22 O: (5 1) 16-11 6-5 X: (4 6) 17-23 19-23 O: (2 3) 13-10 11-9 X: (3 4) 17-24 O: (1 6) bar-24 10-4 X: (2 5) bar-5 18-20 O: (4 2) can't move X: (1 4) 17-18 20-24 O: (2 4) can't move X: (5 4) 5-9 18-23 O: (3 2) can't move X: (5 5) 9-14 18-23 19-24 19-24 O: (5 2) can't move X: (4 3) 14-21 O: (3 5) can't move X: (4 5) 18-23 21-25 O: (5 3) can't move X: (2 5) 20-22 20-25 O: (4 1) can't move X: (4 6) 21-off 21-off O: (4 5) bar-21 bar-20 X: (5 3) 22-off 22-off O: (1 1) can't move ;Phew:) - This match just shows that backgammon is \ ;also a game of luck. ; ;Enjoy PsiFibs. X: (1 4) 22-24 23-25 O: wants to resign X: wins